Friday, December 12, 2008
Saturday, November 29, 2008
Christmas Tree Puzzle
A festive puzzle especially for you!
Connect up all the wires to light up the bulbs (and also the wires) on the Christmas tree!
Amazing.
Posted at
12:40 pm
1 comments
Labels: Puzzle, Random/Rubbish
Tuesday, November 25, 2008
Auditorium (Demo)
This game is not only very beautiful visually, but also great to listen to! Change the position and the size of the directional circles to fill the sound bars. Once all the sound bars are completely full you get given another level (which is usually quite a bit harder than the last).
Very good puzzle game, and it bodes well for the full version.
Posted at
7:43 am
0
comments
Labels: Action game, Puzzle
Sunday, November 16, 2008
The Reviewing Pages
Finally a review site with local reviews on! It's based in the Staines and Egham area, although some of the reviews reach even further afield. If you ever wanted to know which estate agents are worth looking at, or where a good place to get furniture from is, then The Reviewing Pages is the site you're looking for.
Posted at
8:13 am
0
comments
Saturday, November 15, 2008
Super Stacker
Balance the blocks on top of each other, but don't let them fall. How quickly can you stack the blocks for all of the twelve levels?
Posted at
8:52 am
0
comments
Labels: Action game, Puzzle
Friday, November 14, 2008
True Knowledge
A search engine with a twist. The engine knows lots of facts, and learns more. The clever bit is that it then uses these facts to deduce even more facts. You can see some examples of how it thinks on this page.
It's not very clever yet; there are a lot of facts to learn in the universe. However, it could potentially become a useful tool for fast fact finding.
Posted at
9:49 am
0
comments
Labels: Utilities
Friday, July 25, 2008
Wednesday, June 18, 2008
GemCraft Tower Defence
Similar to Desktop Tower Defence this game is based around defending against waves of enemy minions. In this game every tower can be made into a weapon by placing a gem on top of it. The various colours of gems have different powers, and you can combine them to make gems with mixed colours. The gems also have different strengths depending on the shape - by saving up you can purchase more powerful gems.
There are lots of levels, and the aim is to complete them all above a certain level, which I estimate would take days. Luckily you can save your progress and come back to it later.
Posted at
9:57 am
0
comments
Labels: Action game, Tower defence game
Monday, June 16, 2008
Grow Nano 3
More weirdness in the latest game in the grow series. This time the aim is to help the little man get back to full health. It's not amazing, but if you haven't already seen them I recommend trying some of the other games on the site!
Tontie
Grow Cube
Grow Island
Posted at
5:53 pm
0
comments
Labels: Puzzle
Friday, June 13, 2008
Box Heroes Teleporter
Box Heroes Teleporter is a very simple game where the aim is to roll the coloured boxes around to their respective goals.
The game is made considerably harder by the presence of teleporter blocks which transport a block from the "in" end of one, to the "out" end of the other. These transporter blocks can be moved around themselves, and a lot of the levels involve using the teleporter blocks to stack towers of blocks.
Click on a block to select it, and then use the left and right arrows to roll a block. I've solved the first fourteen levels, so leave a comment if you want a walkthrough one of these.
Posted at
10:15 am
0
comments
Labels: Puzzle
Wednesday, June 11, 2008
Unique
Simply click on the odd circle out. Fifty levels of odd-one-out fun. As the levels go on the puzzles get harder and harder, and I think I fluked the 50th level!
See if you can beat my score of 159680.
Posted at
9:48 am
2
comments
Labels: Action game, Puzzle
Tuesday, June 10, 2008
Chore Wars
The most amazing idea for getting housework done more frequently. Each house member creates a character and each time they complete a household chore they gain experience points!
The person who sets up the list can set up a list of "adventures", each with a corresponding number of points for completing it (it should be roughly one point for thirty minutes of work). The person with the most points each month should ideally be rewarded in some way, but that can be agreed upon by the household.
If only we'd found this at the start of the year!
Posted at
1:19 pm
1 comments
Labels: Multiplayer, Random/Rubbish, Utilities
Friday, June 06, 2008
Chronotron
A very clever game where the aim is to collect the "Skip" button, and then get to the exit. The twist - every time you go to the exit without the "Skip" button, you are transported back in time to the beginning of the level. However each time you restart the level your former self is there, doing whatever you just did.
Some of the levels are fast, reaction or timing based, while others are very clever puzzles that require you to plan what you will be doing minutes in the future, whilst remembering what you did minutes in the past. Certainly one of my favourite games, and maybe my favourite game concept ever!
Posted at
11:30 am
1 comments
Labels: Action game, Puzzle
Friday, November 16, 2007
Qwerty Warriors 2
Very much like Qwerty Wars but with all the annoyances removed! No longer do you have to press enter after each word, no more words obscuring other words and now all the words drop from the top allowing easy reading on the way down. When you start typing a word it appears in the status bar showing you how many of the letters you've hit so far. You get a multiplier increase each time you type a word without making a mistake, but obviously if you take too long then you start to lose health.
I'd advise against using the 'easy' level because it really is easy! Great help if you're learning to touch type.
Posted at
10:24 am
2
comments
Labels: Action game, Word game
Tuesday, November 13, 2007
Geoffrey's Quest
Geoffrey's Quest is a typical point and click escape game. Instead of escaping a room, you play Geoffrey who is searching an island for his kidnapped girlfriend Jen.
The game is ok but the ending is very creepy. Also, you can't see the items you pick up which is quite annoying.
Posted at
4:32 pm
5
comments
Labels: Point and click adventure
Monday, November 12, 2007
FreeRice
This is quite a simple game: you are given a word and have to pick the correct definition, if you get it right you score 10, otherwise you score 0, repeat ad infinitum. However for each point you score the FreeRice people donate a grain of rice to third world countries.
The game tracks how verbose you are too and assigns you a different difficulty of word depending on your past ability. Each time you get three answers in a row right you go up a level, each time you get an answer wrong you go down a level (nb. this only kicks in after you've answered a few questions). My average level was about 29/30, and my maximum level reached was 37. The difficulty of each word is determined by how many people got it right and wrong, and so may change over time too.
The rice is paid for by the advertising on the site, and is donated to third world countries via the United Nations World Food Program.
Posted at
11:02 am
2
comments
Thursday, November 08, 2007
IQ Test
So this blog has been going much longer than I imagined it would. This is post number 100! (That's an excited 100 as opposed to 100 factorial which is a lot bigger). To tie in with the one hundred theme here is a game where 100 is the average score - an IQ test. Admittedly it's an inaccurate measure, and favours more numerate people rather than more intelligent people.
The picture is from my first try, for which I scored 160/160, without understanding several of the questions. Good luck!
Posted at
2:49 pm
2
comments
Labels: Quiz, Random/Rubbish, Utilities
Saturday, October 27, 2007
Gimme Friction Baby
The worryingly titled Gimme Friction Baby is actually a clever game which balances strategy and skill with a very simple mechanism. The aim is to burst as many bubbles as possible, by decreasing the number on them from three to zero. Balls will bounce around and get gradually slower and slower (possibly the friction referenced by the title), before coming to a halt and expanding until they hit something. If a ball bounces back across the baseline then the game is over, and your score is the number of balls burst.
When I started playing I was stuck with a high score of six for quite a while, before fluking my current high score of twenty six. This does seem like the sort of game where it would be possible to score indefinitely if you got good at it, but it's quite entertaining while you're capable of making mistakes.
Posted at
4:16 pm
0
comments
Labels: Action game
Saturday, October 20, 2007
Sky Blocs
Sky Blocs is a puzzle game which borrows strongly from the 1992 game Pushover. The aim is to knock over all the dominoes and then to hit the flag box and raise the victory flag. As the levels progress more and more objects become available for you to use, which in turn enables more and more improbable domino set-ups!
Agent Scappa pointed out the original Pushover game to me, and I think this is just as tricky (but with a lot better graphics).
Posted at
10:51 am
1 comments
Labels: Puzzle
Friday, October 19, 2007
Five Differences
Simply a game of spot the difference, but with five differences to find on a whole host of charming, lifelike scenes. This game feels very tranquil, and slightly weird, although I did have to resort to clicking randomly to finish some of the levels.
Posted at
9:16 am
1 comments
Labels: Puzzle, Random/Rubbish